![]() ![]() The base begins getting upgrades when the wall is at least one tier into metal I'll expand and build individual rooms, setting up my crafting stations and storage. The grand cycle of unlife continues.įrom there, I transition into metal. When they get close, I drop off and wait for them to jump down, then run back up. By bloodmoon 1, I generally have at least a wooden wall up, and enough crossbow bolts that I can safely kite most of the zombies around the top of it until sunrise, killing as I go. Cutting trees sucks, but individually levelling every block in a 2-3-thick 20x20 wall sucks more. Finding a nailgun at this point is my top priority a high-grade axe is second. I loot and kill scavenging perks are my focus, crafting comes down the track, when things like lead and brass are plentiful enough that I can afford to make my own bullets instead of ripping through buildings looking for more. My early base is a wooden shack with a door, chests, and fire.įrom there, I build out. I loot until I acquire an axe, then I get to work clearing trees. My requirements for a base are usually that there's a town within 2-3 minutes' walking distance, a nearby forest biome, no snow, no desert, and flat ground. You can still use a bicycle to fall off the top of them without taking any damage, as of A17-will have to test again in the newest build. We basically gather a bunch of dirt and build a farm on the roof of said apartment, and the air-conditioning area at the top with the loot chest gets a nice wooden fort built on it, complete with a wooden balcony around the roof that lets us snipe oncoming hordes. The main entrance is accessed via a trap-door bridge that the zombies will not path on when open, and if you're in a hurry, you can just run across railing blocks on the sides of said trapdoor bridge-zombies don't seem to path along rails. Eventually, we reinforce the moat with concrete like a big ol swimming pool, surround the perimeter with ground-based razor wire, and then upgrade to iron spikes around the perimeter, then eventually widen the moat out and combo that with electric wiring so that things get stunlocked on the spikes-give enough room to maneuver inside the moat to clean it out/repair, and install some escape ladders on the outside perimeter. Zombies have great difficulty getting up past the third floor, so just fill that area of apartments with traps and dig out a moat around the entire apartment building using a combination of one guy using a shovel and one using a sledgehammer-finish a 2-wide moat within the first week. Take over the top floor of a high-rise apartment on Day 1 (the kind with the water tower and parking garage with a bus in it), ignoring most of the side apartments and just demolishing all the razor-wire in your way up the main staircase, stealth-killing as many zombies as possible and avoiding spawning in extras with unecessary exploration, until we get our bedrolls set up on roof level. POI's generally aren't designed for that. Late game, you'd probably be better off building your own horde night killing zone base so you can design it to maximize killing efficiency. ![]() hence the 1st level area being the killing zone. But, it's only a matter of time before they break in so. Of course, you'd want to kill most everything on the outside of the base as much as possible. use the 2nd level to build floors you can shoot through and setup the 1st level to be your killing area. It should also be a few story's high so you can have your safer area to work in up top 3rd level. Less zeds that will be spawned in that way and you can even fix it up so no zeds ever spawn into it. like missing a lot of the floor and maybe even roof. I'd always suggest just taking over a POI. I mean, it takes a lot of grinding to get enough materials to build an entire base and all your productivity essentials. Trying to build your own base in the beginning is like pulling teeth.
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